Rules
Blind Five-in-a-Row is five-in-a-row (omok, or gomoku) with a memory twist: every stone is placed face down.
The board
A 15x15 grid. Players take turns placing one stone on any empty point. The first player goes first for the whole game.
Face down
The board shows where the stones are, never who placed them. Each player picks a colour for every stone from the same four colours, so colours say nothing about the owner. You have to remember which stones are yours.
Winning
Five or more of your stones in an unbroken line, across, down or diagonally, wins. When the game ends, every stone is turned over.
Our version
- The show played this in a secret room, with the player against a simple computer. The player moved first and there were no forbidden moves. We keep both.
- Colours: four colours, picked freely for each stone, by both players.
- The AI sees the board as you do and must remember whose each stone is. Older stones get mixed up: often on easy, now and then on medium, rarely on hard.
- Timer: 60 seconds per move. Running out of time loses.
- Helper: “Mark the last stone” (on by default) rings the stone just placed.
Sources: Namu Wiki and fan write-ups of the episode.
Strategy
Give your stones a pattern. On the show the winner used one colour for his own stones and a different colour for the move that made four. Any system you can trust beats raw memory.
Build in one area. A line in one place is easier to remember than stones scattered over the board.
Count their threats too. It is easy to remember your own stones and forget theirs. Every few moves, check where they could be making four.
Use gaps. A line with gaps (X X _ X X) is harder for your opponent to spot and remember than a solid four.