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Deduction · The Devil's Plan · Season 1

Two-Arm Scales

A balance that only says which side is heavier. Find every weight.

Level 3 of 3 · Hard10 minSoloOnline
Appeared inHidden
Mode
Full rules

How to play Two-Arm Scales

Five blocksRed, yellow, green, blue and purple weigh different whole grams from 1 to 20. One weight is given.
WeighYou hold two of each colour. Put blocks on both pans and the scale shows which side is heavier.
DeduceThree shared readings start the log. Each new reading rules weights out.
AnswerType all five weights. Fewest weighings wins; a wrong answer counts as two.
Read the full rules

Settings

How to play

  1. Five blocksRed, yellow, green, blue and purple blocks weigh different whole grams from 1 to 20. One weight is given.
  2. Load the pansYou hold two blocks of each colour. Put some on the left pan and some on the right.
  3. Read the tiltThe scale shows only which side is heavier, or that they balance. Three shared readings start the log.
  4. AnswerWhen only one set of weights fits every reading, type them in. Fewest weighings wins.

Rules

Two-Arm Scales was a prize match in The Devil’s Plan. Players were split into rooms and given coloured minerals of different weights. Using balances, and the readings shared between rooms, they had to work out every weight.

The blocks

There are five colours: red, yellow, green, blue and purple. Each colour weighs a different whole number of grams from 1 to 20. You hold two blocks of each colour, and the weight of one colour is given at the start.

A weighing

  1. Put at least one block on each pan. You can use up to two blocks of each colour.
  2. Press Weigh. The scale tips to the heavier side, or stays level if both pans weigh the same.
  3. The reading goes into the log as, for example, R R > G B: two reds are heavier than a green and a blue.

Our version

  • The show’s rooms shared their readings. Here the log starts with three shared readings, free of charge.
  • Your score is the number of weighings you make. A wrong answer counts as two more.
  • Every puzzle is checked by a solver, so it can always be finished.
  • Possible weights: with this setting on (the default), each colour shows the range of weights that still fit every reading. Turn it off to keep track yourself.
  • The Daily puzzle is the same for everyone each day.

Strategy

Start from the known block. Comparing one or two of the known blocks with another colour cuts its range in half at once.

Use doubles. Two blocks of a colour against one of another tests “is A more than half of B?”, a finer question than a single block can ask.

Aim for a balance. A level scale is an exact equation, often worth several tilts. Try a combination that just might be equal.

Split, do not confirm. A weighing whose result you can already predict tells you nothing. Pick one where both outcomes are possible.

Questions people ask

Can you play Two-Arm Scales from The Devil's Plan online?

Yes. Mindverse has a daily Two-Arm Scales puzzle, the same for everyone, and a practice mode with fresh blocks that you can race against friends in an online room.

Does the scale show how much heavier a side is?

No. Like a real two-arm balance, it only shows which side goes down, or that both sides are equal.

Can two blocks weigh the same?

Not two different colours. Each colour has its own weight, and both blocks of one colour weigh the same.

Is every puzzle solvable?

Yes. Before a puzzle is used, a solver weighs its way to the answer, so some series of weighings always pins every weight down.

What does the Possible column do?

It shows the lightest and heaviest weight each colour can still have after all readings so far. Turn it off in Settings to do all the bookkeeping yourself.

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