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Bidding · The Genius · Season 2

Minus Auction

Every cube costs you points. Pay a chip to pass it on, or take it and the chips.

Level 2 of 3 · Medium10 min3-7 playersvs AIOnline
Appeared inHidden
Mode
Players
Full rules

How to play Minus Auction

A cube is revealedCubes are worth -3 to -35. One was removed unseen at the start.
Take or refuseOn your turn, take the cube and every chip on it, or refuse by paying 1 chip onto it.
Runs save youIn a run of consecutive cubes, only the one closest to zero counts.
Highest score winsScore is your cubes plus 1 per chip. Chips are hidden until the end.
Read the full rules

Settings

How to play

  1. Minus cubesThere are 33 cubes worth -3 to -35. One is removed unseen, and everyone starts with 9 hidden chips.
  2. Take or refuseA cube is revealed. In turn, each player takes it with every chip on it, or refuses by paying 1 chip onto it.
  3. No chips, no choiceA player with no chips must take the cube. Whoever takes a cube starts the next auction.
  4. Runs count onceAfter all 32 cubes, score your cubes plus 1 per chip. In a run of consecutive cubes, only the one closest to zero counts.

Rules

Minus Auction is an auction for 3 to 7 players where nobody wants what is on sale. Every cube is worth minus points, and the only way to avoid one is to pay a chip.

Setup

There are 33 numbered cubes, from -3 to -35. One is removed at random without anyone seeing it, so 32 cubes are auctioned. Each player starts with 9 chips, held in the hand where others cannot count them. A random player goes first.

An auction

  1. A random cube is revealed.
  2. Starting with the current player and going round the table, each player either takes the cube, along with every chip already on it, or refuses by paying 1 chip onto it.
  3. A player with no chips cannot refuse and must take the cube.
  4. Whoever takes the cube starts the next auction. Taken cubes stay face up in front of their owner. There is no trading.

Scoring

When all 32 cubes are taken, add up your cubes and add 1 point per chip. In a run of consecutive values, only the value closest to zero counts. For example, -5, -6 and -10 with 3 chips scores -5 + -10 + 3 = -12. The highest score wins.

Our version

  • Each decision has a 20-second timer. If it runs out, you refuse automatically when you have a chip, and take the cube when you have none.
  • Chips are hidden, as on the show: you see your own count and the chips on the cube on offer, never another player’s total. Taken cubes are public, so each player’s row shows a live score from their cubes only; your own score includes your chips.
  • The player list shows who refused the current cube, so you can keep count of chips if you like.
  • Cubes are grouped into runs on screen. Cubes that do not count are struck through.
  • At the end, every player’s chips, runs and final score are revealed, along with the removed cube.
  • Ties share a place. If first place is shared, nobody wins outright. The rules sources do not say how the show broke ties.
  • The game picks a random first player instead of a random seating order.
  • Against the computer you play with 4, 5 or 6 players in total (default 5). The AI players take turns at three styles: bold (refuses longer to collect chips), steady and cautious (takes early). Easy AI judges a cube by its face value, medium also sees how it fits its own runs, and hard counts gaps that unseen cubes could fill and lets a cube that fits its run go round once more to collect chips. They only know what you would know.
  • Online rooms take 3 to 7 players, and the host can fill seats with AI players.
  • The “Take preview” helper (on by default) shows what taking the cube now would do to your score.

Sources: fan wikis and the show’s rule cards.

Strategy

Price a cube by what it does to you, not its face value. A -30 is a disaster on its own but costs nothing if you already hold -29. A cube that joins two of your runs can even raise your score.

Let cubes that fit your run go round. If nobody else wants a cube that extends your run, refuse it once and collect the chips others pay when it comes back. Do not push your luck when a rival’s run also touches it.

Chips are your freedom. With no chips you must take whatever comes. Keep a few in reserve, especially late in the game when the big cubes are still out.

Watch other players’ runs. A cube next to someone’s run is cheap for them, so they will take it early. Counting refusals tells you who is running low and will be forced to take soon.

Remember the missing cube. One value never appears. A gap you are waiting to fill may never come.

Questions people ask

Can you play Minus Auction online?

Yes. Play in your browser against 3 to 5 AI players with different styles, or make an online room for 3 to 7 friends. No sign-up.

How does a run of cubes score?

Only the cube closest to zero in each run counts. Holding -5, -6 and -10 with 3 chips scores -5 plus -10 plus 3, which is -12.

Can I see other players' chips?

No. As on the show, chips are kept in hand. You see your own count and the chips on the cube, and everyone's chips are revealed at the end.

What happens when I run out of chips?

You must take the next cube that reaches you, whatever it is worth, along with the chips on it.

Which cube is removed?

One random cube is taken out before the game and nobody sees it, so a run can never be counted on until the cube is actually out. It is revealed at the end.

What if two players tie?

They share the place. If first place is shared, nobody wins outright.

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