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Puzzle · The Genius · Season 3

Memory Maze

Thirty-two walls you cannot see. Bump one and you are back at the start.

Level 2 of 3 · Medium5 min2 playersvs AIOnline
Appeared inHidden
Mode
Full rules

How to play Memory Maze

Hidden wallsA 7x7 maze has 32 walls you cannot see. Start in a bottom corner and reach the opposite top corner.
Three stepsEach move is exactly 3 steps to neighbouring squares. Going back the way you came is allowed.
Hit a wallWalking into a wall ends your move and sends you back to the start. Both players see the wall.
Double ChanceTwice per game, make a 6-step move. First to the goal on any step wins.
Read the full rules

Settings

How to play

  1. Hidden wallsA 7x7 maze hides 32 walls. You start in a bottom corner and must reach the opposite top corner.
  2. Three steps a movePlayers take turns. Each move is 3 steps to neighbouring squares, or fewer if the last one lands on your goal. Going back is allowed.
  3. Hit a wallWalking into a wall ends your move and sends you back to your start. The wall is then shown to both players.
  4. Double ChanceTwice per game you may make a 6-step move instead. The first player to step on their goal wins.

Rules

Memory Maze is a two-player race through a maze you cannot see. The board is a 7x7 grid of squares. Between the squares are 32 hidden walls. One player starts in the bottom left corner and must reach the top right; the other starts in the bottom right and must reach the top left.

A move

  1. Players take turns. On your turn you plan a path of 3 steps (fewer if the last one lands on your goal), each to a square next to the last one (up, down, left or right, never diagonally, never off the board).
  2. The move is then walked one step at a time.
  3. If a step runs into a wall, the move stops at once, you go back to your start, and that wall is shown to both players for the rest of the game.
  4. If you step on your goal square at any point in the move, you win straight away.

Stepping back to a square you just left is allowed. Both players may stand on the same square.

Double Chance

Each player has two Double Chances. Using one makes that move 6 steps instead of 3. It is best saved for a stretch of maze you already know is open.

End of the game

The first player to reach their goal wins. When the game ends, the whole maze is shown, including every wall nobody found.

Our version

  • The maze is generated from a seed: exactly 32 walls, every square reachable, and both players’ shortest routes the same length (at least 14 steps, so the straight staircase never works).
  • A coin flip decides who moves first.
  • A move ends early only when it lands on your goal (you win at once) or a wall stops it. Otherwise it is always 3 steps (6 with Double Chance).
  • You plan the whole move before it is walked; the board will not let you plan a step into a wall that is already known.
  • 45 seconds per move. If time runs out, you stay where you are and the turn passes.
  • Practice is the same kind of maze with no opponent. Your score is the number of moves you took to escape (fewer is better); walls hit are shown alongside. Practice mazes can be raced online: everyone gets the same maze.
  • The “Show explored paths” helper (on by default) draws every gap someone has walked through.

Sources: fan wikis.

Strategy

Watch the other player. Every wall they hit is a wall you will never hit. Their safe steps are safe for you too, so a route they have half explored can be cheaper than your own.

Explore near home first. A wall costs you everything you have walked so far. Early on, when you are close to the start, a wall is cheap; far from home it is expensive. Take risks early.

Save Double Chance for known ground. Six steps through open gaps you have already walked is a big leap with no risk. Six steps into the unknown is six chances to hit a wall.

Use spare steps to bounce. If a move would carry you into unknown ground you do not want to test yet, step forward and back to land where you want.

Count the walls. There are exactly 32. As walls are found, the remaining gaps get safer.

Questions people ask

Can you play Memory Maze from The Genius online?

Yes. Mindverse has a free Memory Maze you can play in your browser against an AI at three levels, in a solo practice mode, or against a friend in an online room.

Is the maze fair to both players?

Yes. Every maze is generated so that both players' shortest routes to their goals are exactly the same length, at least 14 steps.

Can I end my move after one or two steps?

Only to land on your goal. Otherwise a move is always 3 steps (6 with Double Chance) unless a wall stops it. If you want to stay near a square, step away and come back.

What happens if my turn timer runs out?

You have 45 seconds to enter a move. If time runs out you stay where you are and the turn passes.

Do I see where my opponent walks?

Yes. Both tokens and every wall that has been hit are shown to both players, so you can learn from the other player's mistakes.

Does the AI know where the walls are?

No. The AI only sees what you see: the walls already found and the squares players have walked through. The easy AI even forgets some of that.

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