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Bidding · The Genius · Season 3

Black and White II

Ninety-nine points, nine sealed bids, and only a card and a row of lamps to read.

Level 3 of 3 · Hard6 min2 playersvs AIOnline
Appeared inHidden
Mode
Full rules

How to play Black and White II

Your poolYou and the AI each have 99 points for nine rounds. Spent points are gone.
Bid in secretThe first bidder seals a bid. The other sees a white card for 10 or more, black for 9 or less.
Higher winsThe higher bid wins the round and bids first next. Exact numbers stay hidden.
Read the lampsFive lamps show each pool in 20-point bands. Most rounds after nine wins.
Read the full rules

Settings

How to play

  1. Your poolEach player starts with 99 points to spread across nine rounds. Spent points are gone for good.
  2. Bid in secretThe first player bids any whole number, 0 included. The opponent sees a white card for 10 or more, black for 9 or less.
  3. Answer the bidThe second player bids from their own pool. The higher bid wins the round. Exact bids are never shown.
  4. Watch the lampsFive lamps show each player's points left in 20-point bands. Most rounds won after nine wins.

Rules

Black and White II is a sealed-bid game for two players. Each player has a private pool of 99 points and must spread it across nine rounds. You never see the exact bids. All you get is a card colour and a row of lamps, and you have to work out the rest.

A round

  1. The first player secretly bids any whole number of points from their pool. A bid of 0 is fine.
  2. The opponent is shown a hint: a white card if the bid was 10 or more, a black card if it was 9 or less.
  3. The second player then secretly bids from their own pool.
  4. The higher bid wins the round. Equal bids are a draw.
  5. Both bids are spent, whoever won. Neither player learns the other’s exact number.

The winner of a round bids first in the next one.

The lamps

Each player has five lamps that show roughly how many points they have left. Both players can see each other’s lamps the whole time.

Lamps lit Points left
5 80-99
4 60-79
3 40-59
2 20-39
1 1-19
0 0

End of the game

After nine rounds, the player who won more rounds wins. If both won the same number, the whole game is replayed.

When the game ends, every bid is revealed round by round.

Our version

  • A coin flip decides who bids first in round 1.
  • On a draw nobody wins the round, and the player who bid first bids first again.
  • All nine rounds are always played, even when one player can no longer be caught.
  • A tie in rounds won is a drawn game. “Play again” starts a fresh one, as the show’s replay did.
  • The last lamp goes out at exactly 0 points, so no lamps means an empty pool.
  • Lamps change when a round is settled, not the moment the first bid is sealed.
  • The second bidder’s card is shown too once the round is settled, so you see a white or black card for every bid the opponent makes.
  • Your bid needs two presses (Bid, then Seal), so a mis-tap never spends your points.
  • The “Lamp ranges” helper (on by default) writes the points band next to the opponent’s lamps.

Strategy

Win cheaply. A round is worth the same however much you bid. Every spare point you keep can win you a later round.

White covers a wide range. A bid of 10 and a bid of 60 both show white. Bidding just over 10 can make the opponent believe you are trying hard when you are not.

Use the lamps to measure. If a white card is followed by a lamp going out, you can often narrow the bid down a long way. Keep a rough tally of the opponent’s pool after every round.

Plan your wins. You only need five rounds out of nine. Decide early which rounds you are willing to give away, and bid 0 or close to it there.

Leading tells the opponent something. The round winner bids first and gives away a card colour. Sometimes losing a round cheaply is worth it to bid second next time.

Watch for a starved pool. Once the opponent is down to one lamp, they have fewer than 20 points left, and a modest bid may be enough to win every remaining round.

Questions people ask

Can you play Black and White II online?

Yes. This page has a free version you can play in your browser against an AI at three levels, with no sign-up, or against a friend in an online room.

What do the white and black cards mean?

When the first player bids, the opponent sees a white card if the bid was 10 or more and a black card if it was 9 or less. It is the only direct clue about the bid.

How do the lamps work?

Each player has five lamps, all lit at the start. One goes out each time their pool drops below 80, 60, 40 and 20, and both players can see both sets.

Can you bid 0?

Yes. A bid of 0 is allowed and shows a black card. It is a cheap way to give up a round you do not expect to win.

What happens if both bids are equal?

The round is a draw and nobody wins it. Both bids are still spent.

What if both players win the same number of rounds?

The game is a draw. On the show a tie in rounds won meant the whole game was replayed, so here you can start a new game straight away.

When do the lamps change?

When a round is settled. A lamp never goes out while a sealed first bid is waiting for an answer, so it cannot give that bid away.

Does the AI cheat?

No. The AI only receives what a player in its seat could see: its own pool, your card colours, your lamps and the round results.

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